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Our Collection

Non-Human Intelligence (Coffee Book Series)
Non-Human Intelligence (Coffee Book Series)

Published: January 25, 2024

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12 Games of Christmas
12 Games of Christmas

Published: November 20, 2025

Programming Game Development Christmas Games
Quickstart Guide to Game Design
Quickstart Guide to Game Design

Published: November 29, 2025

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Foundations of Graphics & Compute: Volume 4 Simulations (Hardback)
Foundations of Graphics & Compute: Volume 4 Simulations (Hardback)

Published: October 20, 2024

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Graphics and Compute: Volume 5 Ray-Tracing (Hardback)
Graphics and Compute: Volume 5 Ray-Tracing (Hardback)

Published: January 10, 2025

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Generative Adversarial Networks (GANs) Explained
Generative Adversarial Networks (GANs) Explained

Published: November 8, 2023

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WebGPU Development Pixels: Shader Programming  (Paperback)
WebGPU Development Pixels: Shader Programming (Paperback)

Published: December 19, 2024

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Retro Web-Based Game Programming
Retro Web-Based Game Programming

Published: April 30, 2020

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What Readers Say

Dr. Rajiv Banerjee
Dr. Rajiv Banerjee

Systems Architect

"In this meticulously crafted volume, the author demonstrates a command of the subject matter that is both broad and deep. The interdisciplinary approach bridges gaps between traditional scholarly boundaries, offering fresh insights that will undoubtedly influence future research directions."

Tom Becker
Tom Becker

Software Engineer

"Fantastic read! Couldn't put it down. 5/5 stars!"

Dr. Lucia Romano
Dr. Lucia Romano

Bioinformatics Specialist

"After spending considerable time with WebGPU+WGSL/Compute/Graphics All-In-One (Paperback), I'm impressed by how the author balances depth with accessibility. The first three chapters establish a strong foundation, while the middle sections develop the core concepts with numerous practical examples. The final section synthesizes these ideas in a way that feels both surprising and inevitable—a hallmark of excellent structuring."

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